Warframe if I Sell a Frame and Abuild It Again Is It Still Level 309

:siren: Important information for console players: :siren:
Your thread is here now.

This OP is more for general info about the game/new player getting started stuff. I try to keep things general, but in that location's almost certainly some stuff that is outdated past varying degrees. The 2d postal service has some more than specific information about recent/upcoming updates to the game and so forth, so be sure to check that out if yous're returning after a hiatus or something. If you don't run into what you lot're looking for in either postal service or on the wiki, please inquire in the thread!


What is this game?
Warframe is a free-to-play co-op 3rd-person shooter with some melee gainsay and boodle-drove elements set in the far, far hereafter where you play as an eyeless, mute space ninja (hither, have some lore). Gameplay comparisons tend to gravitate to Mass Effect 3's multiplayer and Hellgate: London. Major features of the game include procedurally generated levels, fast activeness with a focus on mobility and looking like the badass space ninja you lot are, too as a fairly sane F2P model which generally doesn't make yous want to recoil in horror (crazy, I know). The game is currently out on the PC (via the official website and Steam) and PlayStation 4 (via PSN).

Warframe'south developer is Digital Extremes, previously known for their work co-developing the Unreal series aslope Ballsy. More contempo titles have been somewhat less illustrious, mostly helping with panel ports of Unreal-engine titles such as Bioshock and developing multiplayer components of various other titles. Their proprietary Evolution Engine was developed during this fourth dimension and has been used in Night Sector, the Darkness II, and now Warframe.


Pubbies are terrible, so play with goons instead!

:siren:Join the Goon Clan Here (Follow the on screen instructions.):siren:
AKGOON, our overflow clan, is at present agile equally well!
Some notes:


We also accept a Discord server, if y'all desire another place to problems people for prime parts. Click here for that.


New players volition probably want to check out the quick start guide (PC or PS4)on the Warframe website.

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GAMEPLAY
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Warframe is a fast-paced over-the-shoulder iv-player shooter with an added accent on melee attacks. Every player is equipped with main and secondary weapons, as well as a melee weapon. Each form, or Warframe, has up to four useable skills that are unlocked every bit your character levels upwards. Your weapons also level up independently of your frame and can exist sold for credits or used freely on another frame you ain. As you progress with your weapons and frame of choice, you'll proceeds the ability to customize both for added effectiveness and cosmetic taste. In general, your missions are to invade a ship or outpost to perform a certain task, then escape once that objective is completed.

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Warframes (Classes)
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Warframe gives you three unlike options to play every bit starting out. Each 1 is reflective of a type of gameplay you�ll be able to feel. I'll give some brief descriptions of the starters here, but in that location are no truly bad frames.

Starter Frames:

Excalibur
Well balanced, with a focus on offense and mobility, Excalibur is generally regarded as the easiest frame for new players to selection up on. His showtime ability, Slash Nuance, allows y'all to dash forwards and cut a line through your foes. Radial Blind stuns enemies around you briefly, opening them upwards to melee finishers or piece of cake headshots. Radial Javelin launches spears in all directions, impaling enemies to the walls. His ultimate, Exalted Blade, has Excalibur pull a crazy energy sword from nowhere that can do bonkers damage, project waves of energy through cover, and machine-block incoming fire. Information technology's really adept. His wellness, shields, energy and speed are all of average value.

Notes: Of the three starter frames, Excalibur is frequently recommended for new players due to ease of use and full general utility. Downside? No downsides, Excal is very skillful and can exercise a bit of everything.
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Volt
As of Update 14, Volt has replaced Loki in the starter frame lineup (Volt was previously a starter frame during the airtight beta before being replaced past Magazine, incidentally). Volt is an interesting frame. The game describes him as "a strong alternative to gunplay", which is sort of true, but probably not in the way you'd expect. His first ability, Stupor, is probably what they were talking most with that line. It zaps small groups of enemies for reasonable damage and briefly stuns whatsoever survivors. Overload, his ultimate, will accident out any lights in the area and electrocute stuff in a large radius around you. Electric Shield is anything but an culling to gunplay. It creates a large energy shield in forepart of you that block incoming fire but that you can shoot through for added electrical damage. Handy, but situational. Speed, though. Speed is where Volt gets silly. Pop it and you and whatever allies near you will exist zooming across the map mayhap faster than you take any ability to effectively command. Oh, and your melee attacks are massively sped upwards besides, and so I guess that's an alternative to gunplay. I like Volt. Stat-wise, he's got average base wellness, average energy for his abilities, above boilerplate shields, below-par armor, and average motility speed (abilities aside).

Notes: Volt's blueprints are available as clan research, which makes him ane of the easiest frames to acquire in the game right now since you tin can just purchase all the blueprints every bit soon as you accept dojo admission. This kinda makes it difficult for me to recommend him for new players unless they know they won't have access to a association that has him researched (which is pretty much any clan at this indicate), but if you really gotta go fast, don't let me stop you.
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Magazine
Mag is the purest "pulley" pick of the starter frames. Pull will yank enemies toward you, ragdolling them and doing respectable damage in the procedure. Polarize will restore the shields of you and any nearby allies, while any nearby enemies with shields or armor will take it removed to explosive issue. Bullet Attractor creates a magnetic bubble effectually an enemy, drawing fire in from friend and foe alike for increased impairment along with an explosive consequence when the bubble eventually collapses. Trounce deals damage to all enemies in a radius around you and leaves any survivors briefly stunned, while providing overshields for you and any allies in range. She has average speed and energy, with relatively depression initial health counterbalanced by high shields.

Notes: Mag'south had some ups and downs, balance-wise, but is currently quite good, if somewhat situational, and seems to be staying that manner. A very solid selection for a starter frame. She's also one of the easier ones to obtain through regular gameplay as the boss you need to kill for her blueprints is encountered fairly early.
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Other frames are obtainable via the crafting arrangement by playing the game, and more than are introduced oftentimes! Check the wiki for more information.

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Missions
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Currently, Warframe's mission structure is laid out so that you explore ships/outposts near each planet in our solar arrangement. This includes branching pathways that must be unlocked in gild to progress to other planets.
Spy: Hack 3 terminals located inside secure vaults.
Exterminate: Kill anything that moves.
Electrocute: Eliminate a unmarried target (boss encounter).
Sabotage: Blow something upwardly and escape.
Capture: Discover dude, shoot dude, suck his soul into your palm and get out.
Rescue: Observe the prisoner's holding cell and escort them to extraction.
Defense: Defend an object from increasingly hard waves of enemy forces. After defeating 5 waves, you'll exist offered a reward (unremarkably a mod). Y'all have the choice to take it and quit, or go on going for a adventure at something better after another 5 waves.
Mobile Defense: Similar to defense, but defend up to iii points in succession for a stock-still amount of fourth dimension before escaping.
Survival: Deliberately trigger an alarm to attract enemies as a distraction. Life support will be disabled, and then you must collect air from fallen enemies. Rewards will be given every five minutes, and the difficulty volition increase as time goes on. You must decide when to leave (after a minimum of 5 minutes), every bit failing the mission means giving up all collected rewards.
Interception: Capture and hold 4 points until bar fills upward. Similar reward structure to Defense and Survival.
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Alerts
Alerts are special, limited-time missions that can bear witness up in place of any mission y'all currently accept unlocked (they volition be shown on the map as a yellow triangle with an assertion point inside). Alarm missions offer increased difficulty and special rewards, and may exist of a different mission or enemy type than the mission it replaces. In society to receive alerts, you must have unlocked the map location to which it appears. Notation that you don't have to take run that mission previously (white node on the map) to go the alert, merely have it unlocked and bachelor (a blue node is fine). To meet what rewards come up with the alert, select it from the list in the upper left corner of the main map screen. These awards may exist things like increased credits, special mods for your frame chosen Auras, blueprints for special weapons, blueprints for the Vauban Warframe, or items that are normally only purchasable for using real coin similar Orokin Reactors and Catalysts.

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Weapons
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Weapons fall into three main categories and you can deport i of each: Primaries, Secondaries, and Melee. Primaries are generally your breadstuff and butter shotgun and rifle-type weapons, secondaries are ordinarily pistols of some flavor, and melee are of course your swords and axes and so along. They level upwards with use and while leveling in and of itself does not enhance a weapon's power directly, information technology does let you to use more than and better mods with that weapon.

A few weapons tin can exist purchased in the market for credits directly, but about need to exist crafted from a blueprint.

There are a lot of weapons (200+ at the time of me writing this), and more than are constantly existence added. Have a wiki page.

Starter weapons:
Update fourteen introduced some choices for starter weapons, so you are no longer stuck with the lovely Mk-1 Braton and Lato unless you cull to exist! During the prologue/tutorial, you will be given the pick of three weapons in each of the primary, secondary, and melee slots.

Y'all are beginning given a selection of secondary weapons:
Lato - Basic semi-auto pistol. Erstwhile default pistol for everyone. It's less terrible than it used to be, but still bad.
Mk1-Kunai - Throwing knives. Decent enough starting out, though they crave a bit more finesse to aim since they're not hitscan and have a chip of an arc to them.

Either is fine.

Then a melee weapon:
Skana - A sword. Former default melee weapon for everyone. Actually not too bad these days, just slow.
Mk1-Bo - A staff. Staves are some of the most fun melee weapons in the game and do some very respectable impairment.

I like staves, but go with your middle.

And finally a primary:
Mk1-Braton - An assault burglarize which has a strictly meliorate version available .
Mk1-Paris - A bow! Requires some skill to use finer, but can put out some decent impairment. Sounds like a potato gun.

I would probably take the Paris if you took the Lato before, and the Braton if you took the Kunai. That way you'll always have at least 1 hitscan gun to autumn back on if you're having a difficult fourth dimension leading targets early on.

Whatsoever of them should be fine starting out and you can just directly upwardly buy whichever ones you don't choice later for pocket change. All of them are pretty mediocre and y'all'll be moving past them quickly, so don't stress besides hard nigh your initial choices.

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Sentinels and Infinite Dogs
=========================
Sentinels are massively useful little floating robo-pets that can assist you out in diverse means similar shooting stuff that gets too close, occasionally boosting your shields if something breaks through them, or (perhaps nigh chiefly) vacuuming up loot and ammo for yous so y'all can focus on shooting stuff. There are a bunch, each with a unique power. Y'all tin can craft most of them using blueprints available on the market, and you'll get the blueprint for one of them (Taxon) for gratis quite early.

Kubrows are space dogs. After chirapsia the Jackal (Venus dominate), you'll be given the opportunity to start a quest to get the required incubator segment for your ship and breed a kubrow. Yous'll as well demand to craft an incubator power core (design available for credits in the market) and find a kubrow egg by destroying feral kubrow dens during missions on Earth or buying one from the market for plat. Note that you can only have 1 egg in your inventory at a fourth dimension. After dropping the egg in your incubator, over the grade of a couple days it'll hatch and you lot'll have a space puppy to give a terrible name to. Then you'll have to wait for it to mature earlier y'all can start taking it on mission. In that location are v breeds (which one you go is generally random) that y'all can read more virtually on the wiki because this post is getting long plenty as it stands. There are besides space cats, I'll permit you look them upwards. New players should probably stick to Sentinels equally they are more broadly useful and much less of a resources investment.

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Motility Arrangement
=========================
It is... robust. There'south a lot to it and this wiki page does a improve job explaining information technology that I can. It's something you'll absolutely want to get good at, and then first practicing your sick moves early.

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Mods and Progression
=========================
Where your traditional RPG leveling mechanic has you gain a level and sentinel stats go up, Warframe does things a fiddling differently. Your frame, weapons, and sentinels (more on those after) all gain experience independently with use, and while you still gain levels, they don't necessarily immediately make you lot more powerful. At that place are ii primary purposes to leveling something: modern capacity and Mastery.

Modernistic chapters allows you to slot mods, which are what really let you to become the space ninja you want to be. Mods drop randomly from enemies and are frequently given as mission rewards, and can have a variety of effects, similar increasing weapon damage or calculation elemental effects, boosting your shield capacity, or reducing the toll of your abilities (just to name a few). Your weapons and frames have a finite modernistic capacity that's increased by leveling. Every level of a weapon or frame grants i mod capacity, upwardly to a maximum of thirty. Yous can increase this further in two ways: supercharging past adding an Orokin Reactor (frames) or Goad (weapons), or on frames specifically past calculation a special Aura mod acquired from an Alert mission (Melee weapons also take stances that work similarly). Reactors and Catalysts (sometimes referred to as potatoes) will double the modernistic capacity whatever you utilise them on, bringing the maximum to 60 points of capacity at level xxx (or 30 at rank xv, etc). People spending coin on the game will generally spend it primarily on these Reactors and Catalysts, though you can besides obtain blueprints for them from alerts (though these are fairly infrequent).

Mastery is like your overall account experience level, and is intended to give you lot an incentive to apply a variety of weapons and frames, as well equally gate progression. Every level of a weapon gives 100 Mastery, and every level of a Warframe gives 200 Mastery. Accumulate enough Mastery and y'all'll be given the opportunity to take a Mastery Test to motility on to the adjacent Mastery Rank. These tests can be practiced in Cephalon Simaris' joint in the Relays, and since you can only make one real attempt per day, exercise is recommended. Many weapons and Warframes crave y'all to be above a certain rank to use them. Higher MR as well conveys a number of other side benefits, such every bit increased daily reputation and merchandise limits, amidst other things.

More than info on mods hither, the mastery system hither, and Auras hither.

Never sell your mods for credits. I don't care how many duplicates you have, it's not worth it. Dissolve your duplicates for endo to rank upwards other mods with, or keep rarer mods for trading/gifting afterward.

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Monetization: No, you don't actually need to spend money on the game
=========================
Free to play, more like free to pa- oh wait no, never mind.

Seriously, though, you lot don't. Nothing

with a directly bear upon on gameplay (now literally nothing but certain cosmetics, since you can go plat through the merchandise system) requires you to spend real coin on information technology, though doing so may prove very convenient. If yous terminate upward liking the game and playing for a while you may want to drop a few bucks to become some extra frame and/or weapon slots (you start with 2 slots for frames and 8 for weapons), merely bated from that, you can grind out most of the non-cosmetic stuff if that's the style you want to go.

If yous want to spend coin on the game but are on a limited budget, coupons for discounted platinum ranging from 20% to 75% off will occasionally testify upwardly equally a login reward, and promo codes as well occasionally pop up. If you take spare rare mods/prime parts that are in need, yous can also fleece pubbies of their plat through the trade system. And by spending intelligently, a little platinum can become a long fashion. Don't exist fooled by the prices of weapons and frames in the market, the stuff you'd want to spend coin on is actually quite reasonably priced! To that terminate:

Helter's guide to spending plat:

Bad Choices , or "Oh god, why would anyone spend real money on this?"
Most Warframes: Mainly these are just manner overpriced, and blueprints for all but a few of the frames tin can be farmed for relatively hands. There are a few frames at 75 plat (~$5 if y'all're non buying plat at a discount), however, which is fairly reasonable.
Weapons: In that location is never a good reason to spend plat to purchase a weapon outright, they are all crazy expensive. Have a little patience, save your money and craft them instead.
Weapon/Warframe Bundles: Discounted bullshit is still bullshit.
Mod/Endo packs: If you really want mods, play defence force/mobile defense/survival mission types. Mod packs are paying for the privilege of mashing your face confronting the RNG when y'all have the option of doing information technology far more than efficiently for free. Same goes for Endo.
Credit boosters: Credits are completely trivial to obtain by simply playing the game. Don't bother.
Credit bundles: Hmm. Spend 90 plat for 30,000 credits (a pittance), or rush through missions for 15 minutes...
Resources/crafting materials: As in a higher place, near crafting materials are piss-easy to go past simply playing the game, in that location's actually no adept reason to ever spend real coin on them. Merely enquire for aid if you lot're afterwards something specific.
Rushing builds: Yes, 12/24 hours for weapons and three days for frames feels like a long fourth dimension to wait for something to cook in the foundry. Seriously though, have a little patience and use the fourth dimension to harvest more materials for your adjacent crafting project.

OK Choices , or "Only kind of a terrible fiscal decision!" or "gently caress it, I've been playing this game for 500 hours and have nothing better to do with my money."
Alternate helmets: These show upwards in alerts from time to fourth dimension, just I approximate if you lot're super impatient and actually must have 1, then 75 plat isn't too horrible I guess. Certain alternating weapon skins likewise autumn into this category.
Color palettes and other cosmetic bullshit: Okay, yous want to play pretty infinite ninja clothes-up and you don't have anything really useful to spend plat on, that'south cool. Fashionframe is endgame, later all. 75 plat per color palette may seem a bit steep, but it's not that terrible considering they're permanent unlocks and y'all can use them on everything. The Classic Saturated palette will serve 95% of your needs and should exist your first choice hither. The bundles for the palettes are likewise pretty decent deals (essentially purchase two get one free). There are also cosmetic armor bits and scarves and such, same advice applies.
Analogousness and resource boosters: Double XP proceeds is pregnant, only not as relevant early equally you might retrieve. Resource boosters can also be quite useful for sure things, merely again, mayhap hold off until yous have a better idea of what's what. They tin can exist purchased in iii, seven, and 30-day varieties. They are never necessary, simply they can exist convenient.
Some Warframes: Retrieve how I said you shouldn't purchase Warframes with plat? Well, you shouldn't, but if you really must spend coin on one, at least make sure it's at least 1 that'southward a pain in the rear cease to get normally (Harrow beingness one example).
Magazine, Volt, and Excalibur: These are those 75 plat frames mentioned earlier. Excal and Magazine aren't also difficult to get ordinarily, and Volt is easy every bit buying the blueprints in the dojo, only that 75 plat includes a frame slot and a pre-slotted Reactor (a 40 plat value), plus the do good of not having to potentially grind materials and look 3+ days on crafting fourth dimension. So yeah, decent plenty deals if you're impatient.
Forma: Blueprints for these are bachelor rarely as alert/login rewards or (significantly less rarely) equally rewards for cracking open up Orokin Relics. You tin too go them pre-built in the market for 20 plat, much like a white potato. Dissimilar potatoes however, these are merely useful if you've maxed out a weapon/frame to 30 already and want to switch the polarity on a mod slot, or yous desire to build 1 of the clan weapons which crave ane (or more than) as a build component. As such, they should be a low priority for spending real coin on (a potato will always be more than useful on something that doesn't take ane notwithstanding), merely go ahead and spend the plat if you feel like yous actually need ane and somehow don't accept any relics to crack open up. In that location are now as well 3-packs for 35 plat, which is a significantly improve bargain.

Good Choices , or "How to space ninja on a budget."
Potatoes: aka Orokin Catalysts and Reactors. These double the modern capacity of whatever they're slotted in and, while not strictly essential, are enormously useful. Withal, one time slotted they cannot be removed. And then you lot end up wanting a bunch. You tin go blueprints for them via the occasional alarm/battle pay, or as a login reward, but both of these events are fairly rare. Purchasing them outright for a very reasonable 20 plat per is a 100% Goon Canonical method of spending real money on this game.
:siren: Slots: :siren: Weapon and Warframe alike, they are one of the very few things in this game that you cannot become in whatsoever other manner - if you want more, you take to spend plat on them. Thankfully, at 12 plat for two weapon slots and 20 plat for a single Warframe slot they are an excellent bargain. If y'all're wondering what to spend that 50 plat you started off with on, you could do far worse than buying one Warframe slot and 4 weapon slots (44 plat full).
Sentinels: Okay, so they're not terribly hard to craft, even if a blueprint costs 100k credits. 75 plat is also not terribly expensive, and worth it in my eyes for the fact that 40 of that is a potato in both the lookout and its weapon which you'll probably desire eventually anyway, and the slots to put them in, which would be another 12 if you're already at capacity. You also get to skip that 24 60 minutes build time and save on crafting resources, which is nice.

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Helpful links!
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The Warframe Wiki is a very useful customs-run repository of information about the game. Information is often in flux a flake afterwards major updates, so keep that in listen.

Official Warframe Alert Twitter - Want those Warning missions to show up in your Twitter feed? Here you go.

This web-based alert and invasion tracker is super, super useful.

tenno.zone is a very helpful site for planning out/tracking your prime function/relic grind.

warframe.market is the almost popular trading site.

Warframe Trader is the almost popular riven trading site.

Want a phone app? Become the official app. Information technology tin can alarm y'all when something you might desire to hop on for (similar a white potato alarm) shows up, and it also lets yous manage your foundry and extractors outside of the game. I'm pretty sure there's an equivalent app for iOS devices, simply I don't accept one of those so I'll let yous notice that one on your own.

DE streams a country of the game/Q&A session with the devs every other Friday on their Twitch.idiot box channel.

There's likewise their YouTube page if you lot missed communicable a stream alive. They also throw trailers and other tidbits upwards there sometimes.

Helter Skelter fucked effectually with this message at xvi:42 on Aug 13, 2019

fraziersupostan63.blogspot.com

Source: https://forums.somethingawful.com/showthread.php?threadid=3585612

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